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D.C. BarlettaAuthor / Builder / Engineer
13+ deep-systems track · development pipeline

Release pipeline

Wildbound

Wildbound is the work-intensive branch of World of Tethys. This pipeline tracks systems progression while Adventures continues public-facing release cadence.

01 / Now

Core route + camp loop validation and system hardening.

02 / Next

Predator pressure balancing, progression pacing, and biome hazard tuning.

03 / Later

Expanded world arcs, advanced survival mechanics, and deeper ecological simulation.

Patch notes

  • v0.1.0 · FoundationInitial internal baseline for route/camp learning loops and content framework.
  • v0.1.1 · Systems passIteration on economy pressure, traversal readability, and encounter rhythm.

Release checklist

  • Stabilize progression and survival loops before wider release.
  • Define age-appropriate messaging boundaries between Adventures and Wildbound.
  • Publish web-facing updates only for validated playable increments.
  • Track retention and completion telemetry for each content slice.

01 / Coming next in Adventures

Camp growth systems

Expand camp utility, progression decisions, and world-state consequences.

02 / Coming next in Adventures

Biome pressure layers

Increase ecological complexity with region-specific hazard and predator signatures.

03 / Coming next in Adventures

Narrative convergence

Align Wildbound’s deep systems with broader World of Tethys narrative arcs.